Games Industry Mentor Your foot, our door.

27Oct/0911

Episode 7: Portfolios!

You've been asking for this episode, and it's finally here! Our first dive into the topic that keeps you up at night - your portfolio. This week I am joined with Isaac Oster, Environment Artist at BioWare, and Riki Babington, President of Eat 3D, which provides some great tutorials focused on game art & the Unreal Engine. We discuss what to put in your portfolio, as well as what to leave out, common mistakes, presentation advice, and a lot more! This is our longest episode yet, with plenty of awesome info, so don't miss this one!

We also mention a free portfolio template that you can download and use! Isaac was cool enough to put together a simple, no frills website that shows off your work well. To find that, just head over to Isaac's portfolio site and you can download the source files there!

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!

********************

The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.

Filed under: Art Leave a comment
Comments (11) Trackbacks (4)
  1. Facebook fanpage: make one. NOW!
    http://www.facebook.com/pages/create.php
    hehe.
    kthnxbye

  2. Ok done! The link I have appears to be account specific,.. so just search for it I guess.

  3. I agree with Riki about working at a smaller studio first, it allowed me to learn a bunch of different careers in a production environment.

  4. That was a great cast. I also agree with Riki’s comment about working for a small studio. I was focused like a laser beam when I was looking for my first job but after taking a job at a small studio and being offered the opportunity to wear many hats I’ve found a lot of other things I love doing. I’ve picked up maxscript and animation along with a lot of high poly knowledge I probably never would have gotten if I went for my favored discipline at some place bigger.

  5. Awesome blog you got here mate.

  6. Fantastic! Thanks, that was great, great guests and good questions. A great blog as well. Keep up the good work.

    Love the retro music at the end. 😉

  7. I really like the simple layout he has for the website, its very simple and easy to read. I wonder though, what should one do if they wish to show their texture maps? The way I have my website arranged I have them on a separate page, if I knew more about flash I could edit this template to work more for me, but I’d have to play around with it.

  8. Well, all it does is load an image to the right of the thumbnails, and there are two rows. So you could probably either reserve the second column for an image showing texture maps, or just add in some texture maps shrunken down a bit in the same image as the render.

  9. Very useful podcast! Thank you very much!

  10. Hello, I think your site might be having browser compatibility issues.
    When I look at your website in Safari, it looks fine but when opening in
    Internet Explorer, it has some overlapping. I just wanted to give you a quick
    heads up! Other then that, terrific blog!


Leave a comment