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Episode 3: Gaining Experience

This time we talk about that classic “catch 22”. How do you get experience when no one will hire without experience? We talk about mods, internships, & contract work and how these are great ways to gain the experience you need for that permanent full-time position. I’m joined this week with special guest Toren Lehrmann, contract environment artist at BioWare.

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The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.

Comments (6) Trackbacks (1)
  1. Hey.

    The audio in the itunes version is the same as ep 2.



  2. Yeah I couldn’t figure out what was wrong! Finally figured it out though. Still new to this whole thing!

    thanks for the heads up. It should be fixed now 😛

    Unfortunately I could only get iTunes to notice the change by unsubscribing to the podcast, then resubscribing.

    Sorry ’bout that!

  3. Great cast so far! On top of all of the stuff mentioned so far, some companies hire those if they’re ‘just that good’. Great artists won’t have a problem landing a job, regardless of experience. It’s how they get ‘that good’ that’s the journey.

    Again, great cast!

  4. Good stuff!

    Although I don’t agree with the fact that the mod teams with web sites are the best. I mean, I understand where your trying to get with this, but it’s not entirely true. Sometime, mod teams only care about pimping, and making a nice site, and a nice forum, splash images, and teasers, trailers, bla bla.
    Sometimes, these teams can be the less serious. It’s pretty much of a 50-50 situation.

    of course, you the best way to see the quality of the mod is looking at their gallery, if it’s good and if your interested, contact the guys. if the guy you’r talking too sounds serious, than It’s great news.

    Unfortunately, there’s too many naive people in the modding community. I know, i was one of them. And It’s good you addressed this topic, cos most of the mod teams need to get a reality check. And set smaller milestones for their mod.

  5. Yeah that’s a good point. From what I gather, it can be quite difficult to find a good Mod team. The teams that have a website, forum, etc., might narrow the search a bit.. but no guarantees. Like you said I would want to just talk to the people leading the mod to get a good feel of their character and dedication before getting my hopes up.

  6. Love your site. However, I would love some input on game development schools from those that are computer programming oriented to those that are more art oriented to those that are both.

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