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	<title>Comments on: Episode 20: QA</title>
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	<link>http://gim.acanaday.com/?p=200</link>
	<description>Your foot, our door.</description>
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		<title>By: Yanne</title>
		<link>http://gim.acanaday.com/?p=200&#038;cpage=1#comment-717</link>
		<dc:creator>Yanne</dc:creator>
		<pubDate>Sat, 03 Dec 2011 04:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://gim.acanaday.com/?p=200#comment-717</guid>
		<description>Great podcast! I have now listened to all the episodes and even though I&#039;m focusing on environment art myself, there&#039;s a lot of great info on all the other episodes as well. It also seems you have a lot of fun recording these, which is one of the reasons I really enjoy listening to them.

I saw on Twitter that you&#039;re going to make an episode about the indie scene, which sounds really interesting, especially to me since I&#039;m making my own game (with a small team) with Unity myself now.

Is there any chance you could cover the game industry on a more global scale some time (I&#039;m from Finland myself)? Might be hard to get guests from overseas, but if someone at Bioware has worked in a European game company for example, or you got people moving to US to work on games, also having experience in their own country..? Just a thought :)

Anyway, really appreciating the effort you&#039;re putting into this. Can&#039;t wait to hear more.</description>
		<content:encoded><![CDATA[<p>Great podcast! I have now listened to all the episodes and even though I&#8217;m focusing on environment art myself, there&#8217;s a lot of great info on all the other episodes as well. It also seems you have a lot of fun recording these, which is one of the reasons I really enjoy listening to them.</p>
<p>I saw on Twitter that you&#8217;re going to make an episode about the indie scene, which sounds really interesting, especially to me since I&#8217;m making my own game (with a small team) with Unity myself now.</p>
<p>Is there any chance you could cover the game industry on a more global scale some time (I&#8217;m from Finland myself)? Might be hard to get guests from overseas, but if someone at Bioware has worked in a European game company for example, or you got people moving to US to work on games, also having experience in their own country..? Just a thought <img src='http://gim.acanaday.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway, really appreciating the effort you&#8217;re putting into this. Can&#8217;t wait to hear more.</p>
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		<title>By: Jwoodman</title>
		<link>http://gim.acanaday.com/?p=200&#038;cpage=1#comment-709</link>
		<dc:creator>Jwoodman</dc:creator>
		<pubDate>Tue, 15 Nov 2011 21:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://gim.acanaday.com/?p=200#comment-709</guid>
		<description>Amazing stuff, listened to all of these and had given up hope of seeing a new one - thought you may have forgotten about it. Cracking podcasts, would love to hear more stuff about contracting, freelance, environment art and texture artists!

Love your stuff, keep on rocking!</description>
		<content:encoded><![CDATA[<p>Amazing stuff, listened to all of these and had given up hope of seeing a new one &#8211; thought you may have forgotten about it. Cracking podcasts, would love to hear more stuff about contracting, freelance, environment art and texture artists!</p>
<p>Love your stuff, keep on rocking!</p>
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	<item>
		<title>By: Giovanny Arce</title>
		<link>http://gim.acanaday.com/?p=200&#038;cpage=1#comment-708</link>
		<dc:creator>Giovanny Arce</dc:creator>
		<pubDate>Tue, 15 Nov 2011 15:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://gim.acanaday.com/?p=200#comment-708</guid>
		<description>Hello guys, thanks a lot for the help with all of this podcast. I would like to know, if for example, I&#039;m a modeler using Blender, just for modeling, and I use maya for texturing, etc. Is that a problem? I mean, I know blender can&#039;t manage ngons but, if I know how to get rid of triangles, etc, I can&#039;t really use it in the game industry, at least for modeling? is that really bad? Is something that I always have in my head, I really don&#039;t like any other package right now for poly modeling, maybe modo looks much better for me but, is not my case. Thanks for the help.</description>
		<content:encoded><![CDATA[<p>Hello guys, thanks a lot for the help with all of this podcast. I would like to know, if for example, I&#8217;m a modeler using Blender, just for modeling, and I use maya for texturing, etc. Is that a problem? I mean, I know blender can&#8217;t manage ngons but, if I know how to get rid of triangles, etc, I can&#8217;t really use it in the game industry, at least for modeling? is that really bad? Is something that I always have in my head, I really don&#8217;t like any other package right now for poly modeling, maybe modo looks much better for me but, is not my case. Thanks for the help.</p>
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	<item>
		<title>By: Aaron</title>
		<link>http://gim.acanaday.com/?p=200&#038;cpage=1#comment-704</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sat, 12 Nov 2011 04:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://gim.acanaday.com/?p=200#comment-704</guid>
		<description>Great suggestion! I have quite a few friends who started out at outsourcing studios. I&#039;ll add the idea to the list. Thanks!</description>
		<content:encoded><![CDATA[<p>Great suggestion! I have quite a few friends who started out at outsourcing studios. I&#8217;ll add the idea to the list. Thanks!</p>
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	<item>
		<title>By: Kyle H</title>
		<link>http://gim.acanaday.com/?p=200&#038;cpage=1#comment-703</link>
		<dc:creator>Kyle H</dc:creator>
		<pubDate>Fri, 11 Nov 2011 01:00:04 +0000</pubDate>
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		<description>This is very good information, I wish I would have heard this information before my interview at Bioware.</description>
		<content:encoded><![CDATA[<p>This is very good information, I wish I would have heard this information before my interview at Bioware.</p>
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	<item>
		<title>By: Mallory</title>
		<link>http://gim.acanaday.com/?p=200&#038;cpage=1#comment-702</link>
		<dc:creator>Mallory</dc:creator>
		<pubDate>Thu, 10 Nov 2011 20:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://gim.acanaday.com/?p=200#comment-702</guid>
		<description>I&#039;d be interested in hearing a GIM about freelance and/or outsourcing studios.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be interested in hearing a GIM about freelance and/or outsourcing studios.</p>
]]></content:encoded>
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	<item>
		<title>By: Haakon S. Helmen</title>
		<link>http://gim.acanaday.com/?p=200&#038;cpage=1#comment-701</link>
		<dc:creator>Haakon S. Helmen</dc:creator>
		<pubDate>Tue, 08 Nov 2011 20:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://gim.acanaday.com/?p=200#comment-701</guid>
		<description>Hi guys! 

I just want to say that this website and what you guys are doing is exceptionally inspiring for an young artist who&#039;s trying to find his way, keep up the good work! :) I currently study at a 3D film school in Oslo, in little Norway, so it&#039;s so good and helpful to hear about you guys experiences in the business and especially how you started your career.

Just wanted to say that there are eager listeners over seas ;) Thanks a lot!</description>
		<content:encoded><![CDATA[<p>Hi guys! </p>
<p>I just want to say that this website and what you guys are doing is exceptionally inspiring for an young artist who&#8217;s trying to find his way, keep up the good work! <img src='http://gim.acanaday.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I currently study at a 3D film school in Oslo, in little Norway, so it&#8217;s so good and helpful to hear about you guys experiences in the business and especially how you started your career.</p>
<p>Just wanted to say that there are eager listeners over seas <img src='http://gim.acanaday.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Thanks a lot!</p>
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