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	<title>Games Industry Mentor</title>
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	<link>http://gim.acanaday.com</link>
	<description>Your foot, our door.</description>
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	<itunes:summary>Dedicated to being a free information source for those looking to get their foot in the door to the gaming industry, as well as a tool for developers who need a good resource to pass along to anyone who might need advice. For full archive of episodes, visit http://gim.acanaday.com
</itunes:summary>
	<itunes:author>Games Industry Mentor</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gim.acanaday.com/images/gim_cover.jpg" />
	<itunes:owner>
		<itunes:name>Games Industry Mentor</itunes:name>
		<itunes:email>gamesindustrymentor@gmail.com</itunes:email>
	</itunes:owner>
	<managingEditor>gamesindustrymentor@gmail.com (Games Industry Mentor)</managingEditor>
	<itunes:subtitle>Your foot, our door.</itunes:subtitle>
	<itunes:keywords>Games, gaming, industry, advice, mentor, help, videogames, videogame, professionals, tips</itunes:keywords>
	<image>
		<title>Games Industry Mentor</title>
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		<link>http://gim.acanaday.com</link>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:category text="Business">
		<itunes:category text="Careers" />
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	<itunes:category text="Education" />
		<item>
		<title>Episode 17: The Job Interview</title>
		<link>http://gim.acanaday.com/?p=170</link>
		<comments>http://gim.acanaday.com/?p=170#comments</comments>
		<pubDate>Thu, 03 Jun 2010 05:30:25 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Other Resources]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[QA]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=170</guid>
		<description><![CDATA[Hey! We're back and talking about job interviews! Special guests this episode are: Jason Rosenstock - contract environment artist at BioWare, Mike Sheidow - senior environment artist at BioWare, and Alex Thomas - cinematic designer at BioWare. I'm really happy with the quality information this episode provides, so give it a listen! Apologies for the [...]]]></description>
			<content:encoded><![CDATA[<p>Hey! We're back and talking about job interviews! Special guests this episode are: Jason Rosenstock - contract environment artist at BioWare, Mike Sheidow - senior environment artist at BioWare, and Alex Thomas - cinematic designer at BioWare. I'm really happy with the quality information this episode provides, so give it a listen!</p>
<p>Apologies for the inconsistent audio quality. In an attempt to make things easy, we did our best using one central microphone, which didn't turn out too hot. Perhaps our future efforts using a central mic will be more successful.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_017.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=170</wfw:commentRss>
		<slash:comments>13</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_017.mp3" length="32336395" type="audio/mpeg" />
			<itunes:subtitle>Hey! We&#039;re back and talking about job interviews! Special guests this episode are: Jason Rosenstock - contract environment artist at BioWare, Mike Sheidow - senior environment artist at BioWare, and Alex Thomas - cinematic designer at BioWare.</itunes:subtitle>
		<itunes:summary>Hey! We&#039;re back and talking about job interviews! Special guests this episode are: Jason Rosenstock - contract environment artist at BioWare, Mike Sheidow - senior environment artist at BioWare, and Alex Thomas - cinematic designer at BioWare. I&#039;m really happy with the quality information this episode provides, so give it a listen!

Apologies for the inconsistent audio quality. In an attempt to make things easy, we did our best using one central microphone, which didn&#039;t turn out too hot. Perhaps our future efforts using a central mic will be more successful.

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>44:55</itunes:duration>
	</item>
		<item>
		<title>Hiatus</title>
		<link>http://gim.acanaday.com/?p=165</link>
		<comments>http://gim.acanaday.com/?p=165#comments</comments>
		<pubDate>Wed, 17 Mar 2010 16:45:18 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=165</guid>
		<description><![CDATA[So I've been neglecting writing this post because frankly, it really bums me out. So I apologize for not keeping everyone in the loop sooner. I have been running into difficulties completing the podcasts due to a handful of reasons, not the least of those being a broken laptop, a baby on the way, and [...]]]></description>
			<content:encoded><![CDATA[<p>So I've been neglecting writing this post because frankly, it really bums me out. So I apologize for not keeping everyone in the loop sooner.</p>
<p>I have been running into difficulties completing the podcasts due to a handful of reasons, not the least of those being a broken laptop, a baby on the way, and work. I'm not sure when I will be able to replace my laptop, but that seems to be the biggest hurdle for me right now. So I regret to inform listeners that I will be going into a bit of a hiatus. </p>
<p>I want to make it clear that I always expected this hiatus would come sooner or later once we started running out of developer jobs to talk about, or covered enough topics. I anticipated Games Industry Mentor would simply fall under a type of "standby" status, awaiting enough suggestions for another topic, and update out of date information as the industry matures. Unfortunately all of this is just happening a bit sooner than I would like, as there were a couple more topics I would like to have covered.</p>
<p>Like many of you, I am an avid podcast listener - and nothing frustrates me more than a podcast I love falling into a seldom published schedule, so I apologize for that as well. I hope you realize that it's not due to a lack of interest in the podcast, I have always felt passionate about helping people find advice on how to break into this industry - and that hasn't changed. I eagerly look forward to covering new topics and finding the time and resources to produce more episodes when appropriate. Hopefully that knowledge is some consolation while waiting for episodes, or for your topic to be covered. </p>
<p>Please keep writing in with your suggestions, and thanks for all the support!!</p>
<p>- Aaron</p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=165</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Episode 16: VFX and UI</title>
		<link>http://gim.acanaday.com/?p=162</link>
		<comments>http://gim.acanaday.com/?p=162#comments</comments>
		<pubDate>Thu, 04 Mar 2010 04:54:37 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=162</guid>
		<description><![CDATA[Two for one! This episode we talk about both VFX and UI! Our guests this episode - Michael Voigt, Lead Interface Artist at Bioware, and Bryan Erck, Lead FX Artist at BioWare. It can be a bit difficult finding good information about these jobs, so don't miss this one! I should mention that we had [...]]]></description>
			<content:encoded><![CDATA[<p>Two for one! This episode we talk about both VFX and UI! Our guests this episode - Michael Voigt, Lead Interface Artist at Bioware, and Bryan Erck, Lead FX Artist at BioWare. It can be a bit difficult finding good information about these jobs, so don't miss this one! I should mention that we had some recording difficulties during the first part of the podcast, so I apologize for the strange audio interference. </p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_016.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=162</wfw:commentRss>
		<slash:comments>7</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_016.mp3" length="26589806" type="audio/mpeg" />
			<itunes:subtitle>Two for one! This episode we talk about both VFX and UI! Our guests this episode - Michael Voigt, Lead Interface Artist at Bioware, and Bryan Erck, Lead FX Artist at BioWare. It can be a bit difficult finding good information about these jobs,</itunes:subtitle>
		<itunes:summary>Two for one! This episode we talk about both VFX and UI! Our guests this episode - Michael Voigt, Lead Interface Artist at Bioware, and Bryan Erck, Lead FX Artist at BioWare. It can be a bit difficult finding good information about these jobs, so don&#039;t miss this one! I should mention that we had some recording difficulties during the first part of the podcast, so I apologize for the strange audio interference. 

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>36:56</itunes:duration>
	</item>
		<item>
		<title>Episode 15: Community Management</title>
		<link>http://gim.acanaday.com/?p=156</link>
		<comments>http://gim.acanaday.com/?p=156#comments</comments>
		<pubDate>Fri, 19 Feb 2010 00:26:56 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Marketing]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=156</guid>
		<description><![CDATA[This episode we discuss what it takes to be part of a community management team! I am joined with Sean Dahlberg, Community Manager at BioWare Austin, and Chris Mancil, Director and Community Manager at Trion World Network. Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing [...]]]></description>
			<content:encoded><![CDATA[<p>This episode we discuss what it takes to be part of a community management team! I am joined with Sean Dahlberg, Community Manager at BioWare Austin, and Chris Mancil, Director and Community Manager at <a href="http://www.trionworld.com/" target="_blank">Trion World Network</a>.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_015.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=156</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_015.mp3" length="31654073" type="audio/mpeg" />
			<itunes:subtitle>This episode we discuss what it takes to be part of a community management team! I am joined with Sean Dahlberg, Community Manager at BioWare Austin, and Chris Mancil, Director and Community Manager at Trion World Network.</itunes:subtitle>
		<itunes:summary>This episode we discuss what it takes to be part of a community management team! I am joined with Sean Dahlberg, Community Manager at BioWare Austin, and Chris Mancil, Director and Community Manager at Trion World Network.

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>43:58</itunes:duration>
	</item>
		<item>
		<title>Episode 14: Online Communities</title>
		<link>http://gim.acanaday.com/?p=149</link>
		<comments>http://gim.acanaday.com/?p=149#comments</comments>
		<pubDate>Wed, 03 Feb 2010 20:01:27 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Other Resources]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[QA]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=149</guid>
		<description><![CDATA[This episode we discuss some great online resources and how they can help you with your career in game development. Joining me this episode: Rob Galanakis, BioWare Senior Tech Artist &#038; founder of tech-artists.org; Adam Bromell, Head Administrator at polycount.net, &#038; Artist at Relic; As well as Dave Traeger, Senior Editor at moddb.com &#038; desura.com [...]]]></description>
			<content:encoded><![CDATA[<p>This episode we discuss some great online resources and how they can help you with your career in game development. Joining me this episode: Rob Galanakis, BioWare Senior Tech Artist &#038; founder of <a href="http://www.tech-artists.org" target="_blank">tech-artists.org</a>;  Adam Bromell, Head Administrator at <a href="http://boards.polycount.net/" target="_blank">polycount.net</a>, &#038; Artist at Relic; As well as Dave Traeger, Senior Editor at <a href="http://www.moddb.com/" target="_blank">moddb.com</a> &#038; <a href="http://www.desura.com/" target="_blank">desura.com</a></p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_014.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=149</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_014.mp3" length="32767654" type="audio/mpeg" />
			<itunes:subtitle>This episode we discuss some great online resources and how they can help you with your career in game development. Joining me this episode: Rob Galanakis, BioWare Senior Tech Artist &amp; founder of tech-artists.org;  Adam Bromell,</itunes:subtitle>
		<itunes:summary>This episode we discuss some great online resources and how they can help you with your career in game development. Joining me this episode: Rob Galanakis, BioWare Senior Tech Artist &amp; founder of tech-artists.org;  Adam Bromell, Head Administrator at polycount.net, &amp; Artist at Relic; As well as Dave Traeger, Senior Editor at moddb.com &amp; desura.com

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>45:31</itunes:duration>
	</item>
		<item>
		<title>Episode 13: Which studios are right for you?</title>
		<link>http://gim.acanaday.com/?p=140</link>
		<comments>http://gim.acanaday.com/?p=140#comments</comments>
		<pubDate>Tue, 19 Jan 2010 20:25:21 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Other Resources]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[QA]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=140</guid>
		<description><![CDATA[Which studios are right for you? This episode we focus on answering just that! Our special guests are Christian Sheppard - Animator from Junction Point / Disney Interactive, and Colin Greenhalgh - Environment Artist at Budcat Creations. We cover plenty of important topics including different types of work culture, making an educated assessment of a [...]]]></description>
			<content:encoded><![CDATA[<p>Which studios are right for you? This episode we focus on answering just that! Our special guests are <a href="http://www.cutofyourjib.net/" target="_blank">Christian Sheppard</a> - Animator from Junction Point / Disney Interactive, and <a href="http://colingreenhalgh.com/" target="_blank">Colin Greenhalgh</a> - Environment Artist at Budcat Creations. We cover plenty of important topics including different types of work culture, making an educated assessment of a studio's work culture, relocating, cost of living, and more! </p>
<p>My toddler Mickey did his best to get his voice (more like screams) heard on this episode, so apologies for that. Luckily since Christian is working at Junction Point he knows how to handle Epic Mickey situations. </p>
<p>Ba-dum bum pish! I'll be here all night folks. </p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_013.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=140</wfw:commentRss>
		<slash:comments>8</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_013.mp3" length="30758381" type="audio/mpeg" />
			<itunes:subtitle>Which studios are right for you? This episode we focus on answering just that! Our special guests are Christian Sheppard - Animator from Junction Point / Disney Interactive, and Colin Greenhalgh - Environment Artist at Budcat Creations.</itunes:subtitle>
		<itunes:summary>Which studios are right for you? This episode we focus on answering just that! Our special guests are Christian Sheppard - Animator from Junction Point / Disney Interactive, and Colin Greenhalgh - Environment Artist at Budcat Creations. We cover plenty of important topics including different types of work culture, making an educated assessment of a studio&#039;s work culture, relocating, cost of living, and more! 

My toddler Mickey did his best to get his voice (more like screams) heard on this episode, so apologies for that. Luckily since Christian is working at Junction Point he knows how to handle Epic Mickey situations. 

Ba-dum bum pish! I&#039;ll be here all night folks. 

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>42:43</itunes:duration>
	</item>
		<item>
		<title>Episode 12: Programming 101!</title>
		<link>http://gim.acanaday.com/?p=134</link>
		<comments>http://gim.acanaday.com/?p=134#comments</comments>
		<pubDate>Wed, 23 Dec 2009 05:49:53 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=134</guid>
		<description><![CDATA[This episode we finally get to the long awaited programming 101 episode! Thanks for your patience on this one. As you may have guessed, programmers are some of the busiest folks in game development, so special thanks to Edgar Glowacki and Aaron Otstott (Principal Server Programmer and Principal Client Programmer at BioWare) for making this [...]]]></description>
			<content:encoded><![CDATA[<p>This episode we finally get to the long awaited programming 101 episode! Thanks for your patience on this one. As you may have guessed, programmers are some of the busiest folks in game development, so special thanks to Edgar Glowacki and Aaron Otstott (Principal Server Programmer and Principal Client Programmer at BioWare) for making this episode happen! They used up a good chunk of their lunch, then rushed off to meetings. Again, much appreciated guys. We get a <em>ton</em> of great information - everything from making sample games, to finding programming experience when you're green, so pay close attention!</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_012.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=134</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_012.mp3" length="30022056" type="audio/mpeg" />
			<itunes:subtitle>This episode we finally get to the long awaited programming 101 episode! Thanks for your patience on this one. As you may have guessed, programmers are some of the busiest folks in game development, so special thanks to Edgar Glowacki and Aaron Otstott...</itunes:subtitle>
		<itunes:summary>This episode we finally get to the long awaited programming 101 episode! Thanks for your patience on this one. As you may have guessed, programmers are some of the busiest folks in game development, so special thanks to Edgar Glowacki and Aaron Otstott (Principal Server Programmer and Principal Client Programmer at BioWare) for making this episode happen! They used up a good chunk of their lunch, then rushed off to meetings. Again, much appreciated guys. We get a ton of great information - everything from making sample games, to finding programming experience when you&#039;re green, so pay close attention!

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>41:42</itunes:duration>
	</item>
		<item>
		<title>Episode 11: The IGDA</title>
		<link>http://gim.acanaday.com/?p=130</link>
		<comments>http://gim.acanaday.com/?p=130#comments</comments>
		<pubDate>Thu, 10 Dec 2009 14:30:52 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Other Resources]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=130</guid>
		<description><![CDATA[Sorry for the delayed release on this one - but better late then never I guess. This episode I sit down and chat with Rodney Gibbs and Amy Goldenburg from the IGDA to talk about what the organization has to offer for those breaking in. We discuss a lot of interesting topics including best ways [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry for the delayed release on this one - but better late then never I guess. This episode I sit down and chat with Rodney Gibbs and Amy Goldenburg from the IGDA to talk about what the organization has to offer for those breaking in. We discuss a lot of interesting topics including best ways to network, how to start up your own IGDA group at school, and plenty more. If you have ever wondered what the IGDA is all about - this is a must listen.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_011.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=130</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_011.mp3" length="31624820" type="audio/mpeg" />
			<itunes:subtitle>Sorry for the delayed release on this one - but better late then never I guess. This episode I sit down and chat with Rodney Gibbs and Amy Goldenburg from the IGDA to talk about what the organization has to offer for those breaking in.</itunes:subtitle>
		<itunes:summary>Sorry for the delayed release on this one - but better late then never I guess. This episode I sit down and chat with Rodney Gibbs and Amy Goldenburg from the IGDA to talk about what the organization has to offer for those breaking in. We discuss a lot of interesting topics including best ways to network, how to start up your own IGDA group at school, and plenty more. If you have ever wondered what the IGDA is all about - this is a must listen.

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>43:55</itunes:duration>
	</item>
		<item>
		<title>My &#8220;breaking in&#8221; story.</title>
		<link>http://gim.acanaday.com/?p=127</link>
		<comments>http://gim.acanaday.com/?p=127#comments</comments>
		<pubDate>Thu, 03 Dec 2009 20:22:16 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=127</guid>
		<description><![CDATA[Shame on me. I recently had someone mention that I haven't ever shared my own breaking in story! I thought it would be a good idea to share that, which will be heard on the next episode. However, if you would like a more detailed explanation about how I broke in, or would like to [...]]]></description>
			<content:encoded><![CDATA[<p>Shame on me. I recently had someone mention that I haven't ever shared my own breaking in story! I thought it would be a good idea to share that, which will be heard on the next episode. However, if you would like a more detailed explanation about how I broke in, or would like to read a bit more about environment art in general, head over to <a href="http://www.takeinitiative.co.uk/?p=481">Take Initiative</a>, where they recently put up an interview I participated in.</p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=127</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Episode 10: Animation</title>
		<link>http://gim.acanaday.com/?p=124</link>
		<comments>http://gim.acanaday.com/?p=124#comments</comments>
		<pubDate>Wed, 25 Nov 2009 02:34:40 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=124</guid>
		<description><![CDATA[This episode we sit down with a couple great friends of mine: Mark How, Principal Lead Animator at BioWare, and Mookie Weisbrod, Senior Animator at BioWare. These guys are some of the nicest and helpful individuals I know, and I'm sure all you animators will get plenty of awesome info from this one! So far [...]]]></description>
			<content:encoded><![CDATA[<p>This episode we sit down with a couple great friends of mine: Mark How, Principal Lead Animator at BioWare, and Mookie Weisbrod, Senior Animator at BioWare. These guys are some of the nicest and helpful individuals I know, and I'm sure all you animators will get plenty of awesome info from this one! So far this is one of my favorite episodes, so don't miss it!</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_010.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=124</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_010.mp3" length="32404401" type="audio/mpeg" />
			<itunes:subtitle>This episode we sit down with a couple great friends of mine: Mark How, Principal Lead Animator at BioWare, and Mookie Weisbrod, Senior Animator at BioWare. These guys are some of the nicest and helpful individuals I know,</itunes:subtitle>
		<itunes:summary>This episode we sit down with a couple great friends of mine: Mark How, Principal Lead Animator at BioWare, and Mookie Weisbrod, Senior Animator at BioWare. These guys are some of the nicest and helpful individuals I know, and I&#039;m sure all you animators will get plenty of awesome info from this one! So far this is one of my favorite episodes, so don&#039;t miss it!

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>45:00</itunes:duration>
	</item>
	</channel>
</rss>
