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	<title>Games Industry Mentor</title>
	<link>http://gim.acanaday.com</link>
	<description>Your foot, our door.</description>
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		<title>Episode 17: The Job Interview</title>
		<description><![CDATA[Hey! We're back and talking about job interviews! Special guests this episode are: Jason Rosenstock - contract environment artist at BioWare, Mike Sheidow - senior environment artist at BioWare, and Alex Thomas - cinematic designer at BioWare. I'm really happy with the quality information this episode provides, so give it a listen! Apologies for the [...]]]></description>
		<link>http://gim.acanaday.com/?p=170</link>
			</item>
	<item>
		<title>Hiatus</title>
		<description><![CDATA[So I've been neglecting writing this post because frankly, it really bums me out. So I apologize for not keeping everyone in the loop sooner. I have been running into difficulties completing the podcasts due to a handful of reasons, not the least of those being a broken laptop, a baby on the way, and [...]]]></description>
		<link>http://gim.acanaday.com/?p=165</link>
			</item>
	<item>
		<title>Episode 16: VFX and UI</title>
		<description><![CDATA[Two for one! This episode we talk about both VFX and UI! Our guests this episode - Michael Voigt, Lead Interface Artist at Bioware, and Bryan Erck, Lead FX Artist at BioWare. It can be a bit difficult finding good information about these jobs, so don't miss this one! I should mention that we had [...]]]></description>
		<link>http://gim.acanaday.com/?p=162</link>
			</item>
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		<title>Episode 15: Community Management</title>
		<description><![CDATA[This episode we discuss what it takes to be part of a community management team! I am joined with Sean Dahlberg, Community Manager at BioWare Austin, and Chris Mancil, Director and Community Manager at Trion World Network. Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing [...]]]></description>
		<link>http://gim.acanaday.com/?p=156</link>
			</item>
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		<title>Episode 14: Online Communities</title>
		<description><![CDATA[This episode we discuss some great online resources and how they can help you with your career in game development. Joining me this episode: Rob Galanakis, BioWare Senior Tech Artist &#038; founder of tech-artists.org; Adam Bromell, Head Administrator at polycount.net, &#038; Artist at Relic; As well as Dave Traeger, Senior Editor at moddb.com &#038; desura.com [...]]]></description>
		<link>http://gim.acanaday.com/?p=149</link>
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		<title>Episode 13: Which studios are right for you?</title>
		<description><![CDATA[Which studios are right for you? This episode we focus on answering just that! Our special guests are Christian Sheppard - Animator from Junction Point / Disney Interactive, and Colin Greenhalgh - Environment Artist at Budcat Creations. We cover plenty of important topics including different types of work culture, making an educated assessment of a [...]]]></description>
		<link>http://gim.acanaday.com/?p=140</link>
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		<title>Episode 12: Programming 101!</title>
		<description><![CDATA[This episode we finally get to the long awaited programming 101 episode! Thanks for your patience on this one. As you may have guessed, programmers are some of the busiest folks in game development, so special thanks to Edgar Glowacki and Aaron Otstott (Principal Server Programmer and Principal Client Programmer at BioWare) for making this [...]]]></description>
		<link>http://gim.acanaday.com/?p=134</link>
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		<title>Episode 11: The IGDA</title>
		<description><![CDATA[Sorry for the delayed release on this one - but better late then never I guess. This episode I sit down and chat with Rodney Gibbs and Amy Goldenburg from the IGDA to talk about what the organization has to offer for those breaking in. We discuss a lot of interesting topics including best ways [...]]]></description>
		<link>http://gim.acanaday.com/?p=130</link>
			</item>
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		<title>My &#8220;breaking in&#8221; story.</title>
		<description><![CDATA[Shame on me. I recently had someone mention that I haven't ever shared my own breaking in story! I thought it would be a good idea to share that, which will be heard on the next episode. However, if you would like a more detailed explanation about how I broke in, or would like to [...]]]></description>
		<link>http://gim.acanaday.com/?p=127</link>
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		<title>Episode 10: Animation</title>
		<description><![CDATA[This episode we sit down with a couple great friends of mine: Mark How, Principal Lead Animator at BioWare, and Mookie Weisbrod, Senior Animator at BioWare. These guys are some of the nicest and helpful individuals I know, and I'm sure all you animators will get plenty of awesome info from this one! So far [...]]]></description>
		<link>http://gim.acanaday.com/?p=124</link>
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