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	<title>Games Industry Mentor</title>
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	<link>http://gim.acanaday.com</link>
	<description>Your foot, our door.</description>
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	<itunes:summary>Dedicated to being a free information source for those looking to get their foot in the door to the gaming industry, as well as a tool for developers who need a good resource to pass along to anyone who might need advice. For full archive of episodes, visit http://gim.acanaday.com</itunes:summary>
	<itunes:author>Games Industry Mentor</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gim.acanaday.com/images/gim_cover.jpg" />
	<itunes:owner>
		<itunes:name>Games Industry Mentor</itunes:name>
		<itunes:email>gamesindustrymentor@gmail.com</itunes:email>
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	<managingEditor>gamesindustrymentor@gmail.com (Games Industry Mentor)</managingEditor>
	<itunes:subtitle>Your foot, our door.</itunes:subtitle>
	<itunes:keywords>Games, gaming, industry, advice, mentor, help, videogames, videogame, professionals, tips</itunes:keywords>
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		<title>Games Industry Mentor</title>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
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		<item>
		<title>Episode 22: Layoffs</title>
		<link>http://gim.acanaday.com/?p=222</link>
		<comments>http://gim.acanaday.com/?p=222#comments</comments>
		<pubDate>Tue, 23 Oct 2012 23:38:13 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Other Resources]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[QA]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=222</guid>
		<description><![CDATA[Hey everyone! I'm back after a bit of a hiatus to discus somewhat of a sensitive topic: Layoffs. As some of you may know, I was recently affected by a layoff myself back in June. Initially I wanted to do an episode while in the thick of it, but that never really happened. Shortly after [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone! I'm back after a bit of a hiatus to discus somewhat of a sensitive topic: Layoffs. As some of you may know, I was recently affected by a layoff myself back in June. Initially I wanted to do an episode while in the thick of it, but that never really happened. Shortly after landing at Red 5 Studios a coworker who listens to the podcast, (and an audio professional!) helped me get it going again! So here it is, the episode about Layoffs. Guests this episode are all coworkers of mine at Red 5: World Artist, Zach Turner; Game Designer, Scott Rudi; and Audio Designer, Daniel Beck. </p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_022.mp3">Play Episode</a></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=222</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_022.mp3" length="41318299" type="audio/mpeg" />
			<itunes:subtitle>Hey everyone! I&#039;m back after a bit of a hiatus to discus somewhat of a sensitive topic: Layoffs. As some of you may know, I was recently affected by a layoff myself back in June. Initially I wanted to do an episode while in the thick of it,</itunes:subtitle>
		<itunes:summary>Hey everyone! I&#039;m back after a bit of a hiatus to discus somewhat of a sensitive topic: Layoffs. As some of you may know, I was recently affected by a layoff myself back in June. Initially I wanted to do an episode while in the thick of it, but that never really happened. Shortly after landing at Red 5 Studios a coworker who listens to the podcast, (and an audio professional!) helped me get it going again! So here it is, the episode about Layoffs. Guests this episode are all coworkers of mine at Red 5: World Artist, Zach Turner; Game Designer, Scott Rudi; and Audio Designer, Daniel Beck. 

Play Episode

The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>57:23</itunes:duration>
	</item>
		<item>
		<title>Episode 21: Making Indie Games</title>
		<link>http://gim.acanaday.com/?p=210</link>
		<comments>http://gim.acanaday.com/?p=210#comments</comments>
		<pubDate>Mon, 19 Dec 2011 22:14:44 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Other Resources]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[QA]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=210</guid>
		<description><![CDATA[Are you ready to digest the longest GIM episode yet? We discuss the indie game scene and try to pull the curtain back as best we can. Whether you're inexperienced and just setting out to build and sell a game, or you are a seasoned industry professional looking to have more creative freedom and agility, [...]]]></description>
			<content:encoded><![CDATA[<p>Are you ready to digest the longest GIM episode yet? We discuss the indie game scene and try to pull the curtain back as best we can. Whether you're inexperienced and just setting out to build and sell a game, or you are a seasoned industry professional looking to have more creative freedom and agility, we have you covered! After listening you should be able to formulate a good game plan for yourself.  </p>
<p>Our guests this episode are <a href="http://www.adamatomic.com/" target="_blank">Adam Saltsman</a> of <a href="http://adamatomic.com/canabalt/" target="_blank">Cannabalt</a> fame and co-founder of <a href="http://semisecretsoftware.com/" target="_blank">Semi Secret Software</a>; Alex Thomas, Artist and Designer previously of BioWare, creator of <a href="http://itunes.apple.com/us/app/dinoboy-adventures/id455138887?mt=8" target="_blank">Dino Boy Adventures</a>; and <a href="http://jasonrosenstock.com/" target="_blank">Jason Rosenstock</a> previously environment artist at BioWare, now co-founder of <a href="http://whitewhalegames.com/" target="_true">White Whale Games</a> and creative director for <a href="http://www.kickstarter.com/projects/whitewhalegames/god-of-blades-a-retrofantasy-adventure-for-ios-dev" target="_blank">God of Blades</a>.</p>
<p>Special thanks to Brooks Guthrie who provides us with fantastic audio recording and editing.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_021.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=210</wfw:commentRss>
		<slash:comments>8</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_021.mp3" length="74156981" type="audio/mpeg" />
			<itunes:subtitle>Are you ready to digest the longest GIM episode yet? We discuss the indie game scene and try to pull the curtain back as best we can. Whether you&#039;re inexperienced and just setting out to build and sell a game,</itunes:subtitle>
		<itunes:summary>Are you ready to digest the longest GIM episode yet? We discuss the indie game scene and try to pull the curtain back as best we can. Whether you&#039;re inexperienced and just setting out to build and sell a game, or you are a seasoned industry professional looking to have more creative freedom and agility, we have you covered! After listening you should be able to formulate a good game plan for yourself.  

Our guests this episode are Adam Saltsman of Cannabalt fame and co-founder of Semi Secret Software; Alex Thomas, Artist and Designer previously of BioWare, creator of Dino Boy Adventures; and Jason Rosenstock previously environment artist at BioWare, now co-founder of White Whale Games and creative director for God of Blades.

Special thanks to Brooks Guthrie who provides us with fantastic audio recording and editing.

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:17:15</itunes:duration>
	</item>
		<item>
		<title>Episode 20: QA</title>
		<link>http://gim.acanaday.com/?p=200</link>
		<comments>http://gim.acanaday.com/?p=200#comments</comments>
		<pubDate>Mon, 07 Nov 2011 18:00:42 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[QA]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=200</guid>
		<description><![CDATA[This episode we dive into the world of QA analysts, or sometimes referred to as "testers". This has been one of the most requested topics. We cover a bunch of great information! Our guests this episode are Drew McGee - QA analyst, and Jordan Koch - associate designer. I've worked extensively with these two guys [...]]]></description>
			<content:encoded><![CDATA[<p>This episode we dive into the world of QA analysts, or sometimes referred to as "testers". This has been one of the most requested topics. We cover a bunch of great information! Our guests this episode are Drew McGee - QA analyst, and Jordan Koch - associate designer. I've worked extensively with these two guys at BioWare and I am really pleased to have them on. </p>
<p>A special thanks to Brooks Guthrie - audio editor at BioWare for donating his time to make this episode sound fantastic!!</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_020.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=200</wfw:commentRss>
		<slash:comments>7</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_020.mp3" length="40243667" type="audio/mpeg" />
			<itunes:subtitle>This episode we dive into the world of QA analysts, or sometimes referred to as &quot;testers&quot;. This has been one of the most requested topics. We cover a bunch of great information! Our guests this episode are Drew McGee - QA analyst,</itunes:subtitle>
		<itunes:summary>This episode we dive into the world of QA analysts, or sometimes referred to as &quot;testers&quot;. This has been one of the most requested topics. We cover a bunch of great information! Our guests this episode are Drew McGee - QA analyst, and Jordan Koch - associate designer. I&#039;ve worked extensively with these two guys at BioWare and I am really pleased to have them on. 

A special thanks to Brooks Guthrie - audio editor at BioWare for donating his time to make this episode sound fantastic!!

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>41:55</itunes:duration>
	</item>
		<item>
		<title>Episode 19: Women in the Industry</title>
		<link>http://gim.acanaday.com/?p=196</link>
		<comments>http://gim.acanaday.com/?p=196#comments</comments>
		<pubDate>Tue, 15 Mar 2011 21:26:37 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[QA]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=196</guid>
		<description><![CDATA[This episode I talk with a few of my BioWare Austin coworkers: Lisa Garrison - Senior Project Manager, Toni Phillips - Associate Project Manager, and Jackie Marroquin - Associate Project Manager. We discuss what it's like working and getting a job in an industry dominated primarily by men, as well as provide advice for any [...]]]></description>
			<content:encoded><![CDATA[<p>This episode I talk with a few of my BioWare Austin coworkers: Lisa Garrison - Senior Project Manager, Toni Phillips - Associate Project Manager, and Jackie Marroquin - Associate Project Manager. We discuss what it's like working and getting a job in an industry dominated primarily by men, as well as provide advice for any female trying to break in.</p>
<p>Special thanks to Patricia for suggesting this topic a long time ago. I always wanted to get to this episode because I feel its important for other women to feel more enabled to be part of this industry. Thanks!</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_019.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=196</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_019.mp3" length="47406678" type="audio/mpeg" />
			<itunes:subtitle>This episode I talk with a few of my BioWare Austin coworkers: Lisa Garrison - Senior Project Manager, Toni Phillips - Associate Project Manager, and Jackie Marroquin - Associate Project Manager. We discuss what it&#039;s like working and getting a job in a...</itunes:subtitle>
		<itunes:summary>This episode I talk with a few of my BioWare Austin coworkers: Lisa Garrison - Senior Project Manager, Toni Phillips - Associate Project Manager, and Jackie Marroquin - Associate Project Manager. We discuss what it&#039;s like working and getting a job in an industry dominated primarily by men, as well as provide advice for any female trying to break in.

Special thanks to Patricia for suggesting this topic a long time ago. I always wanted to get to this episode because I feel its important for other women to feel more enabled to be part of this industry. Thanks!

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>49:23</itunes:duration>
	</item>
		<item>
		<title>Episode 18 &#8211; Concept Art</title>
		<link>http://gim.acanaday.com/?p=181</link>
		<comments>http://gim.acanaday.com/?p=181#comments</comments>
		<pubDate>Sun, 10 Oct 2010 16:08:45 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=181</guid>
		<description><![CDATA[This episode we discuss the ins and outs of getting a job as a concept artist. Our special guests this week are: Paul Adam and Ryan Dening, both Senior Concept Artist at BioWare. Our returning guests are Alex Thomas and Jason Rosenstock. Play Episode If you have been enjoying these episodes and would like to [...]]]></description>
			<content:encoded><![CDATA[<p>This episode we discuss the ins and outs of getting a job as a concept artist. Our special guests this week are: <a href="http://untameduniverse.blogspot.com/">Paul Adam</a> and <a href="http://www.deningart.com/">Ryan Dening</a>, both Senior Concept Artist at BioWare. Our returning guests are <a href="http://www.blackbloodoftheearth.com/">Alex Thomas</a> and <a href="http://jasonrosenstock.com/">Jason Rosenstock</a>.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_018.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=181</wfw:commentRss>
		<slash:comments>17</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_018.mp3" length="45390791" type="audio/mpeg" />
			<itunes:subtitle>This episode we discuss the ins and outs of getting a job as a concept artist. Our special guests this week are: Paul Adam and Ryan Dening, both Senior Concept Artist at BioWare. Our returning guests are Alex Thomas and Jason Rosenstock. - </itunes:subtitle>
		<itunes:summary>This episode we discuss the ins and outs of getting a job as a concept artist. Our special guests this week are: Paul Adam and Ryan Dening, both Senior Concept Artist at BioWare. Our returning guests are Alex Thomas and Jason Rosenstock.

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:03:03</itunes:duration>
	</item>
		<item>
		<title>Episode 17: The Job Interview</title>
		<link>http://gim.acanaday.com/?p=170</link>
		<comments>http://gim.acanaday.com/?p=170#comments</comments>
		<pubDate>Thu, 03 Jun 2010 05:30:25 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Other Resources]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[QA]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=170</guid>
		<description><![CDATA[Hey! We're back and talking about job interviews! Special guests this episode are: Jason Rosenstock - contract environment artist at BioWare, Mike Sheidow - senior environment artist at BioWare, and Alex Thomas - cinematic designer at BioWare. I'm really happy with the quality information this episode provides, so give it a listen! Apologies for the [...]]]></description>
			<content:encoded><![CDATA[<p>Hey! We're back and talking about job interviews! Special guests this episode are: Jason Rosenstock - contract environment artist at BioWare, Mike Sheidow - senior environment artist at BioWare, and Alex Thomas - cinematic designer at BioWare. I'm really happy with the quality information this episode provides, so give it a listen!</p>
<p>Apologies for the inconsistent audio quality. In an attempt to make things easy, we did our best using one central microphone, which didn't turn out too hot. Perhaps our future efforts using a central mic will be more successful.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_017.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=170</wfw:commentRss>
		<slash:comments>13</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_017.mp3" length="32336395" type="audio/mpeg" />
			<itunes:subtitle>Hey! We&#039;re back and talking about job interviews! Special guests this episode are: Jason Rosenstock - contract environment artist at BioWare, Mike Sheidow - senior environment artist at BioWare, and Alex Thomas - cinematic designer at BioWare.</itunes:subtitle>
		<itunes:summary>Hey! We&#039;re back and talking about job interviews! Special guests this episode are: Jason Rosenstock - contract environment artist at BioWare, Mike Sheidow - senior environment artist at BioWare, and Alex Thomas - cinematic designer at BioWare. I&#039;m really happy with the quality information this episode provides, so give it a listen!

Apologies for the inconsistent audio quality. In an attempt to make things easy, we did our best using one central microphone, which didn&#039;t turn out too hot. Perhaps our future efforts using a central mic will be more successful.

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>44:55</itunes:duration>
	</item>
		<item>
		<title>Episode 16: VFX and UI</title>
		<link>http://gim.acanaday.com/?p=162</link>
		<comments>http://gim.acanaday.com/?p=162#comments</comments>
		<pubDate>Thu, 04 Mar 2010 04:54:37 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=162</guid>
		<description><![CDATA[Two for one! This episode we talk about both VFX and UI! Our guests this episode - Michael Voigt, Lead Interface Artist at Bioware, and Bryan Erck, Lead FX Artist at BioWare. It can be a bit difficult finding good information about these jobs, so don't miss this one! I should mention that we had [...]]]></description>
			<content:encoded><![CDATA[<p>Two for one! This episode we talk about both VFX and UI! Our guests this episode - Michael Voigt, Lead Interface Artist at Bioware, and Bryan Erck, Lead FX Artist at BioWare. It can be a bit difficult finding good information about these jobs, so don't miss this one! I should mention that we had some recording difficulties during the first part of the podcast, so I apologize for the strange audio interference. </p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_016.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=162</wfw:commentRss>
		<slash:comments>8</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_016.mp3" length="26589806" type="audio/mpeg" />
			<itunes:subtitle>Two for one! This episode we talk about both VFX and UI! Our guests this episode - Michael Voigt, Lead Interface Artist at Bioware, and Bryan Erck, Lead FX Artist at BioWare. It can be a bit difficult finding good information about these jobs,</itunes:subtitle>
		<itunes:summary>Two for one! This episode we talk about both VFX and UI! Our guests this episode - Michael Voigt, Lead Interface Artist at Bioware, and Bryan Erck, Lead FX Artist at BioWare. It can be a bit difficult finding good information about these jobs, so don&#039;t miss this one! I should mention that we had some recording difficulties during the first part of the podcast, so I apologize for the strange audio interference. 

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>36:56</itunes:duration>
	</item>
		<item>
		<title>Episode 15: Community Management</title>
		<link>http://gim.acanaday.com/?p=156</link>
		<comments>http://gim.acanaday.com/?p=156#comments</comments>
		<pubDate>Fri, 19 Feb 2010 00:26:56 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Marketing]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=156</guid>
		<description><![CDATA[This episode we discuss what it takes to be part of a community management team! I am joined with Sean Dahlberg, Community Manager at BioWare Austin, and Chris Mancil, Director and Community Manager at Trion World Network. Play Episode If you have been enjoying these episodes and would like to support Games Industry Mentor, swing [...]]]></description>
			<content:encoded><![CDATA[<p>This episode we discuss what it takes to be part of a community management team! I am joined with Sean Dahlberg, Community Manager at BioWare Austin, and Chris Mancil, Director and Community Manager at <a href="http://www.trionworld.com/" target="_blank">Trion World Network</a>.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_015.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=156</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_015.mp3" length="31654073" type="audio/mpeg" />
			<itunes:subtitle>This episode we discuss what it takes to be part of a community management team! I am joined with Sean Dahlberg, Community Manager at BioWare Austin, and Chris Mancil, Director and Community Manager at Trion World Network. - Play Episode - </itunes:subtitle>
		<itunes:summary>This episode we discuss what it takes to be part of a community management team! I am joined with Sean Dahlberg, Community Manager at BioWare Austin, and Chris Mancil, Director and Community Manager at Trion World Network.

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>43:58</itunes:duration>
	</item>
		<item>
		<title>Episode 14: Online Communities</title>
		<link>http://gim.acanaday.com/?p=149</link>
		<comments>http://gim.acanaday.com/?p=149#comments</comments>
		<pubDate>Wed, 03 Feb 2010 20:01:27 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Other Resources]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[QA]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=149</guid>
		<description><![CDATA[This episode we discuss some great online resources and how they can help you with your career in game development. Joining me this episode: Rob Galanakis, BioWare Senior Tech Artist &#038; founder of tech-artists.org; Adam Bromell, Head Administrator at polycount.net, &#038; Artist at Relic; As well as Dave Traeger, Senior Editor at moddb.com &#038; desura.com [...]]]></description>
			<content:encoded><![CDATA[<p>This episode we discuss some great online resources and how they can help you with your career in game development. Joining me this episode: Rob Galanakis, BioWare Senior Tech Artist &#038; founder of <a href="http://www.tech-artists.org" target="_blank">tech-artists.org</a>;  Adam Bromell, Head Administrator at <a href="http://boards.polycount.net/" target="_blank">polycount.net</a>, &#038; Artist at Relic; As well as Dave Traeger, Senior Editor at <a href="http://www.moddb.com/" target="_blank">moddb.com</a> &#038; <a href="http://www.desura.com/" target="_blank">desura.com</a></p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_014.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=149</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_014.mp3" length="32767654" type="audio/mpeg" />
			<itunes:subtitle>This episode we discuss some great online resources and how they can help you with your career in game development. Joining me this episode: Rob Galanakis, BioWare Senior Tech Artist &amp; founder of tech-artists.org;  Adam Bromell,</itunes:subtitle>
		<itunes:summary>This episode we discuss some great online resources and how they can help you with your career in game development. Joining me this episode: Rob Galanakis, BioWare Senior Tech Artist &amp; founder of tech-artists.org;  Adam Bromell, Head Administrator at polycount.net, &amp; Artist at Relic; As well as Dave Traeger, Senior Editor at moddb.com &amp; desura.com

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>45:31</itunes:duration>
	</item>
		<item>
		<title>Episode 13: Which studios are right for you?</title>
		<link>http://gim.acanaday.com/?p=140</link>
		<comments>http://gim.acanaday.com/?p=140#comments</comments>
		<pubDate>Tue, 19 Jan 2010 20:25:21 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Other Resources]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[QA]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=140</guid>
		<description><![CDATA[Which studios are right for you? This episode we focus on answering just that! Our special guests are Christian Sheppard - Animator from Junction Point / Disney Interactive, and Colin Greenhalgh - Environment Artist at Budcat Creations. We cover plenty of important topics including different types of work culture, making an educated assessment of a [...]]]></description>
			<content:encoded><![CDATA[<p>Which studios are right for you? This episode we focus on answering just that! Our special guests are <a href="http://www.cutofyourjib.net/" target="_blank">Christian Sheppard</a> - Animator from Junction Point / Disney Interactive, and <a href="http://colingreenhalgh.com/" target="_blank">Colin Greenhalgh</a> - Environment Artist at Budcat Creations. We cover plenty of important topics including different types of work culture, making an educated assessment of a studio's work culture, relocating, cost of living, and more! </p>
<p>My toddler Mickey did his best to get his voice (more like screams) heard on this episode, so apologies for that. Luckily since Christian is working at Junction Point he knows how to handle Epic Mickey situations. </p>
<p>Ba-dum bum pish! I'll be here all night folks. </p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_013.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=140</wfw:commentRss>
		<slash:comments>8</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_013.mp3" length="30758381" type="audio/mpeg" />
			<itunes:subtitle>Which studios are right for you? This episode we focus on answering just that! Our special guests are Christian Sheppard - Animator from Junction Point / Disney Interactive, and Colin Greenhalgh - Environment Artist at Budcat Creations.</itunes:subtitle>
		<itunes:summary>Which studios are right for you? This episode we focus on answering just that! Our special guests are Christian Sheppard - Animator from Junction Point / Disney Interactive, and Colin Greenhalgh - Environment Artist at Budcat Creations. We cover plenty of important topics including different types of work culture, making an educated assessment of a studio&#039;s work culture, relocating, cost of living, and more! 

My toddler Mickey did his best to get his voice (more like screams) heard on this episode, so apologies for that. Luckily since Christian is working at Junction Point he knows how to handle Epic Mickey situations. 

Ba-dum bum pish! I&#039;ll be here all night folks. 

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>42:43</itunes:duration>
	</item>
		<item>
		<title>Episode 12: Programming 101!</title>
		<link>http://gim.acanaday.com/?p=134</link>
		<comments>http://gim.acanaday.com/?p=134#comments</comments>
		<pubDate>Wed, 23 Dec 2009 05:49:53 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=134</guid>
		<description><![CDATA[This episode we finally get to the long awaited programming 101 episode! Thanks for your patience on this one. As you may have guessed, programmers are some of the busiest folks in game development, so special thanks to Edgar Glowacki and Aaron Otstott (Principal Server Programmer and Principal Client Programmer at BioWare) for making this [...]]]></description>
			<content:encoded><![CDATA[<p>This episode we finally get to the long awaited programming 101 episode! Thanks for your patience on this one. As you may have guessed, programmers are some of the busiest folks in game development, so special thanks to Edgar Glowacki and Aaron Otstott (Principal Server Programmer and Principal Client Programmer at BioWare) for making this episode happen! They used up a good chunk of their lunch, then rushed off to meetings. Again, much appreciated guys. We get a <em>ton</em> of great information - everything from making sample games, to finding programming experience when you're green, so pay close attention!</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_012.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=134</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_012.mp3" length="30022056" type="audio/mpeg" />
			<itunes:subtitle>This episode we finally get to the long awaited programming 101 episode! Thanks for your patience on this one. As you may have guessed, programmers are some of the busiest folks in game development, so special thanks to Edgar Glowacki and Aaron Otstott...</itunes:subtitle>
		<itunes:summary>This episode we finally get to the long awaited programming 101 episode! Thanks for your patience on this one. As you may have guessed, programmers are some of the busiest folks in game development, so special thanks to Edgar Glowacki and Aaron Otstott (Principal Server Programmer and Principal Client Programmer at BioWare) for making this episode happen! They used up a good chunk of their lunch, then rushed off to meetings. Again, much appreciated guys. We get a ton of great information - everything from making sample games, to finding programming experience when you&#039;re green, so pay close attention!

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>41:42</itunes:duration>
	</item>
		<item>
		<title>Episode 11: The IGDA</title>
		<link>http://gim.acanaday.com/?p=130</link>
		<comments>http://gim.acanaday.com/?p=130#comments</comments>
		<pubDate>Thu, 10 Dec 2009 14:30:52 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Other Resources]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=130</guid>
		<description><![CDATA[Sorry for the delayed release on this one - but better late then never I guess. This episode I sit down and chat with Rodney Gibbs and Amy Goldenburg from the IGDA to talk about what the organization has to offer for those breaking in. We discuss a lot of interesting topics including best ways [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry for the delayed release on this one - but better late then never I guess. This episode I sit down and chat with Rodney Gibbs and Amy Goldenburg from the IGDA to talk about what the organization has to offer for those breaking in. We discuss a lot of interesting topics including best ways to network, how to start up your own IGDA group at school, and plenty more. If you have ever wondered what the IGDA is all about - this is a must listen.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_011.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=130</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_011.mp3" length="31624820" type="audio/mpeg" />
			<itunes:subtitle>Sorry for the delayed release on this one - but better late then never I guess. This episode I sit down and chat with Rodney Gibbs and Amy Goldenburg from the IGDA to talk about what the organization has to offer for those breaking in.</itunes:subtitle>
		<itunes:summary>Sorry for the delayed release on this one - but better late then never I guess. This episode I sit down and chat with Rodney Gibbs and Amy Goldenburg from the IGDA to talk about what the organization has to offer for those breaking in. We discuss a lot of interesting topics including best ways to network, how to start up your own IGDA group at school, and plenty more. If you have ever wondered what the IGDA is all about - this is a must listen.

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>43:55</itunes:duration>
	</item>
		<item>
		<title>Episode 10: Animation</title>
		<link>http://gim.acanaday.com/?p=124</link>
		<comments>http://gim.acanaday.com/?p=124#comments</comments>
		<pubDate>Wed, 25 Nov 2009 02:34:40 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=124</guid>
		<description><![CDATA[This episode we sit down with a couple great friends of mine: Mark How, Principal Lead Animator at BioWare, and Mookie Weisbrod, Senior Animator at BioWare. These guys are some of the nicest and helpful individuals I know, and I'm sure all you animators will get plenty of awesome info from this one! So far [...]]]></description>
			<content:encoded><![CDATA[<p>This episode we sit down with a couple great friends of mine: Mark How, Principal Lead Animator at BioWare, and Mookie Weisbrod, Senior Animator at BioWare. These guys are some of the nicest and helpful individuals I know, and I'm sure all you animators will get plenty of awesome info from this one! So far this is one of my favorite episodes, so don't miss it!</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_010.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=124</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_010.mp3" length="32404401" type="audio/mpeg" />
			<itunes:subtitle>This episode we sit down with a couple great friends of mine: Mark How, Principal Lead Animator at BioWare, and Mookie Weisbrod, Senior Animator at BioWare. These guys are some of the nicest and helpful individuals I know,</itunes:subtitle>
		<itunes:summary>This episode we sit down with a couple great friends of mine: Mark How, Principal Lead Animator at BioWare, and Mookie Weisbrod, Senior Animator at BioWare. These guys are some of the nicest and helpful individuals I know, and I&#039;m sure all you animators will get plenty of awesome info from this one! So far this is one of my favorite episodes, so don&#039;t miss it!

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>45:00</itunes:duration>
	</item>
		<item>
		<title>Episode 9: Character Art</title>
		<link>http://gim.acanaday.com/?p=112</link>
		<comments>http://gim.acanaday.com/?p=112#comments</comments>
		<pubDate>Tue, 10 Nov 2009 20:40:38 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=112</guid>
		<description><![CDATA[On this weeks episode, we sit down with two great Senior Character Artists: BioWare's Pedro Toledo and Blizzard's Vitaliy Naymushin, to talk about what it takes to work in this competitive job. Luckily the episode remained peaceful and no Blizzard / BioWare battles ensued, which hopefully proves we only have the utmost respect for each [...]]]></description>
			<content:encoded><![CDATA[<p>On this weeks episode, we sit down with two great Senior Character Artists: BioWare's <a href="http://www.manufato.com/" target="_blank">Pedro Toledo</a> and Blizzard's <a href="http://www.t3h-v.com/" target="_blank">Vitaliy Naymushin</a>, to talk about what it takes to work in this competitive job. Luckily the episode remained peaceful and no Blizzard / BioWare battles ensued, which hopefully proves we only have the utmost respect for each other. Unfortunately Vitaliy's rabid dog was not on board with the anti-aggression pact, and decided to turn on his owner. Don't miss all the action, adventure, and of course, great information.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_009.mp3">Play Episode</a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=112</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_009.mp3" length="19006346" type="audio/mpeg" />
			<itunes:subtitle>On this weeks episode, we sit down with two great Senior Character Artists: BioWare&#039;s Pedro Toledo and Blizzard&#039;s Vitaliy Naymushin, to talk about what it takes to work in this competitive job. Luckily the episode remained peaceful and no Blizzard / Bi...</itunes:subtitle>
		<itunes:summary>On this weeks episode, we sit down with two great Senior Character Artists: BioWare&#039;s Pedro Toledo and Blizzard&#039;s Vitaliy Naymushin, to talk about what it takes to work in this competitive job. Luckily the episode remained peaceful and no Blizzard / BioWare battles ensued, which hopefully proves we only have the utmost respect for each other. Unfortunately Vitaliy&#039;s rabid dog was not on board with the anti-aggression pact, and decided to turn on his owner. Don&#039;t miss all the action, adventure, and of course, great information.

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>26:24</itunes:duration>
	</item>
		<item>
		<title>Episode 8: Technical Design</title>
		<link>http://gim.acanaday.com/?p=106</link>
		<comments>http://gim.acanaday.com/?p=106#comments</comments>
		<pubDate>Tue, 03 Nov 2009 16:42:47 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=106</guid>
		<description><![CDATA[For those who are into game design, but also into touch with their technical side, this episode is for you! This week I am joined with Will Wallace, Senior Game Designer at BioWare. We discuss what technical design is, the best way to get on that career path, as well as what necessary skills are [...]]]></description>
			<content:encoded><![CDATA[<p>For those who are into game design, but also into touch with their technical side, this episode is for you! This week I am joined with Will Wallace, Senior Game Designer at BioWare. We discuss what technical design is, the best way to get on that career path, as well as what necessary skills are required. Will is an extremely talented individual in his craft and provides plenty of great information. So don't miss it, or we'll have you hanged, drawn and quartered.</p>
<p> FREEEEEEEDOM!!! (sorry Will, I had to.)</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_008.mp3">Play Episode</a><a></a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=106</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_008.mp3" length="19977861" type="audio/mpeg" />
			<itunes:subtitle>For those who are into game design, but also into touch with their technical side, this episode is for you! This week I am joined with Will Wallace, Senior Game Designer at BioWare. We discuss what technical design is,</itunes:subtitle>
		<itunes:summary>For those who are into game design, but also into touch with their technical side, this episode is for you! This week I am joined with Will Wallace, Senior Game Designer at BioWare. We discuss what technical design is, the best way to get on that career path, as well as what necessary skills are required. Will is an extremely talented individual in his craft and provides plenty of great information. So don&#039;t miss it, or we&#039;ll have you hanged, drawn and quartered.

 FREEEEEEEDOM!!! (sorry Will, I had to.)

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>27:44</itunes:duration>
	</item>
		<item>
		<title>Episode 7: Portfolios!</title>
		<link>http://gim.acanaday.com/?p=93</link>
		<comments>http://gim.acanaday.com/?p=93#comments</comments>
		<pubDate>Tue, 27 Oct 2009 15:30:55 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=93</guid>
		<description><![CDATA[You've been asking for this episode, and it's finally here! Our first dive into the topic that keeps you up at night - your portfolio. This week I am joined with Isaac Oster, Environment Artist at BioWare, and Riki Babington, President of Eat 3D, which provides some great tutorials focused on game art &#038; the [...]]]></description>
			<content:encoded><![CDATA[<p>You've been asking for this episode, and it's finally here! Our first dive into the topic that keeps you up at night - your portfolio. This week I am joined with <a href="http://isaacoster.com/" TARGET = "_blank">Isaac Oster</a>, Environment Artist at BioWare, and Riki Babington, President of <a href="http://www.eat3d.com" TARGET = "_blank">Eat 3D</a>, which provides some great tutorials focused on game art &#038; the Unreal Engine. We discuss what to put in your portfolio, as well as what to leave out, common mistakes, presentation advice, and a lot more! This is our longest episode yet, with plenty of awesome info, so don't miss this one!</p>
<p>We also mention a free portfolio template that you can download and use! Isaac was cool enough to put together a simple, no frills website that shows off your work well. To find that, just head over to <a href="http://isaacoster.com/" TARGET = "_blank">Isaac's portfolio site</a> and you can download the source files there!</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_007.mp3">Play Episode</a><a></a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=93</wfw:commentRss>
		<slash:comments>13</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_007.mp3" length="36395814" type="audio/mpeg" />
			<itunes:subtitle>You&#039;ve been asking for this episode, and it&#039;s finally here! Our first dive into the topic that keeps you up at night - your portfolio. This week I am joined with Isaac Oster, Environment Artist at BioWare, and Riki Babington, President of Eat 3D,</itunes:subtitle>
		<itunes:summary>You&#039;ve been asking for this episode, and it&#039;s finally here! Our first dive into the topic that keeps you up at night - your portfolio. This week I am joined with Isaac Oster, Environment Artist at BioWare, and Riki Babington, President of Eat 3D, which provides some great tutorials focused on game art &amp; the Unreal Engine. We discuss what to put in your portfolio, as well as what to leave out, common mistakes, presentation advice, and a lot more! This is our longest episode yet, with plenty of awesome info, so don&#039;t miss this one!

We also mention a free portfolio template that you can download and use! Isaac was cool enough to put together a simple, no frills website that shows off your work well. To find that, just head over to Isaac&#039;s portfolio site and you can download the source files there!

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>50:33</itunes:duration>
	</item>
		<item>
		<title>Episode 6: Writing</title>
		<link>http://gim.acanaday.com/?p=80</link>
		<comments>http://gim.acanaday.com/?p=80#comments</comments>
		<pubDate>Fri, 16 Oct 2009 21:18:00 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Producing]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=80</guid>
		<description><![CDATA[It's all about the story! This week we have Senior Writer at BioWare, Alexander Freed, talk to us about what to expect from writing jobs within the games industry. How hard is it to find a full-time, in-house writing position? What are other types of jobs that include writing? Really great info for you wordsmiths [...]]]></description>
			<content:encoded><![CDATA[<p>It's all about the story! This week we have Senior Writer at BioWare, Alexander Freed, talk to us about what to expect from writing jobs within the games industry. How hard is it to find a full-time, in-house writing position? What are other types of jobs that include writing? Really great info for you wordsmiths out there.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_006.mp3">Play Episode</a><a></a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=80</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_006.mp3" length="17313969" type="audio/mpeg" />
			<itunes:subtitle>It&#039;s all about the story! This week we have Senior Writer at BioWare, Alexander Freed, talk to us about what to expect from writing jobs within the games industry. How hard is it to find a full-time, in-house writing position?</itunes:subtitle>
		<itunes:summary>It&#039;s all about the story! This week we have Senior Writer at BioWare, Alexander Freed, talk to us about what to expect from writing jobs within the games industry. How hard is it to find a full-time, in-house writing position? What are other types of jobs that include writing? Really great info for you wordsmiths out there.

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:03</itunes:duration>
	</item>
		<item>
		<title>Episode 5: Environment Art</title>
		<link>http://gim.acanaday.com/?p=72</link>
		<comments>http://gim.acanaday.com/?p=72#comments</comments>
		<pubDate>Fri, 09 Oct 2009 18:56:36 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=72</guid>
		<description><![CDATA[Fresh off the presses. This episode we talk about environment art! I'm joined with my good friend Mike Harnisch, Environment Artist at BioWare, and Adam Bromell, Artist at Relic and Head Administrator at Polycount. We cover quite a bit this episode, including: school advice, illustrative talent, what makes a successful scene, and lots more. So [...]]]></description>
			<content:encoded><![CDATA[<p>Fresh off the presses. This episode we talk about environment art! I'm joined with my good friend <a href="http://www.youtube.com/watch?v=FElyUstjncU">Mike Harnisch</a>, Environment Artist at BioWare, and <a href="http://www.adambromell.com/">Adam Bromell</a>, Artist at Relic and Head Administrator at <a href="http://boards.polycount.net/">Polycount</a>. We cover quite a bit this episode, including: school advice, illustrative talent, what makes a successful scene, and lots more. So sit down, grab a snack and give it a listen.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_005.mp3">Play Episode</a><a></a></p>
<p><span style="color: #000000;">If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</span></p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=72</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_005.mp3" length="29306395" type="audio/mpeg" />
			<itunes:subtitle>Fresh off the presses. This episode we talk about environment art! I&#039;m joined with my good friend Mike Harnisch, Environment Artist at BioWare, and Adam Bromell, Artist at Relic and Head Administrator at Polycount. We cover quite a bit this episode,</itunes:subtitle>
		<itunes:summary>Fresh off the presses. This episode we talk about environment art! I&#039;m joined with my good friend Mike Harnisch, Environment Artist at BioWare, and Adam Bromell, Artist at Relic and Head Administrator at Polycount. We cover quite a bit this episode, including: school advice, illustrative talent, what makes a successful scene, and lots more. So sit down, grab a snack and give it a listen.

Play Episode

If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>40:42</itunes:duration>
	</item>
		<item>
		<title>Episode 4: Design 101</title>
		<link>http://gim.acanaday.com/?p=67</link>
		<comments>http://gim.acanaday.com/?p=67#comments</comments>
		<pubDate>Fri, 02 Oct 2009 19:19:07 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=67</guid>
		<description><![CDATA[Kicking off our new 101 episodes is special guest and BioWare World Designer, Eric Young. We talk about what to expect from most design departments, common misconceptions, as well as a breakdown of the different types of jobs available. If you have ever had questions about what game designers really do, don't miss this episode. [...]]]></description>
			<content:encoded><![CDATA[<p>Kicking off our new 101 episodes is special guest and BioWare World Designer, Eric Young. We talk about what to expect from most design departments, common misconceptions, as well as a breakdown of the different types of jobs available. If you have ever had questions about what game designers <em>really</em> do, don't miss this episode.</p>
<p>From now on, whenever we have an overview episode about a particular department, we will label this as a 101 episode. All other episodes will go more in depth about specific job or theme, such as the "tech art" or "gaining experience" episodes.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_004.mp3">Play Episode<a/></p>
<p>If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=67</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_004.mp3" length="36450861" type="audio/mpeg" />
			<itunes:subtitle>Kicking off our new 101 episodes is special guest and BioWare World Designer, Eric Young. We talk about what to expect from most design departments, common misconceptions, as well as a breakdown of the different types of jobs available.</itunes:subtitle>
		<itunes:summary>Kicking off our new 101 episodes is special guest and BioWare World Designer, Eric Young. We talk about what to expect from most design departments, common misconceptions, as well as a breakdown of the different types of jobs available. If you have ever had questions about what game designers really do, don&#039;t miss this episode.

From now on, whenever we have an overview episode about a particular department, we will label this as a 101 episode. All other episodes will go more in depth about specific job or theme, such as the &quot;tech art&quot; or &quot;gaining experience&quot; episodes.

Play Episode


If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!

********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:41</itunes:duration>
	</item>
		<item>
		<title>Episode 3: Gaining Experience</title>
		<link>http://gim.acanaday.com/?p=49</link>
		<comments>http://gim.acanaday.com/?p=49#comments</comments>
		<pubDate>Fri, 25 Sep 2009 14:16:39 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Producing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[QA]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=49</guid>
		<description><![CDATA[This time we talk about that classic “catch 22”. How do you get experience when no one will hire without experience? We talk about mods, internships, &#038; contract work and how these are great ways to gain the experience you need for that permanent full-time position. I’m joined this week with special guest Toren Lehrmann, [...]]]></description>
			<content:encoded><![CDATA[<p>This time we talk about that classic “catch 22”. How do you get experience when no one will hire without experience? We talk about mods, internships, &#038; contract work and how these are great ways to gain the experience you need for that permanent full-time position. I’m joined this week with special guest Toren Lehrmann, contract environment artist at BioWare.</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_003.mp3">Play Episode<a/></p>
<p>If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=49</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_003.mp3" length="42106181" type="audio/mpeg" />
			<itunes:subtitle>This time we talk about that classic “catch 22”. How do you get experience when no one will hire without experience? We talk about mods, internships, &amp; contract work and how these are great ways to gain the experience you need for that permanent full-t...</itunes:subtitle>
		<itunes:summary>This time we talk about that classic “catch 22”. How do you get experience when no one will hire without experience? We talk about mods, internships, &amp; contract work and how these are great ways to gain the experience you need for that permanent full-time position. I’m joined this week with special guest Toren Lehrmann, contract environment artist at BioWare.

Play Episode


If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!

********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:56</itunes:duration>
	</item>
		<item>
		<title>Episode 2: Technical Art &#8211; It&#8217;s art. Technically.</title>
		<link>http://gim.acanaday.com/?p=33</link>
		<comments>http://gim.acanaday.com/?p=33#comments</comments>
		<pubDate>Thu, 17 Sep 2009 19:10:41 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://gim.acanaday.com/?p=33</guid>
		<description><![CDATA[This episode I sit down with Technical Artist Greg Bahm, and we discuss.. well... technical artistry. Topics covered include what technical art actually is, what it takes to be a successful TA, as well as some great advice for those looking to break into this type of work. Computer Science major? Art school? What about [...]]]></description>
			<content:encoded><![CDATA[<p>This episode I sit down with Technical Artist Greg Bahm, and we discuss.. well... technical artistry. Topics covered include what technical art actually is, what it takes to be a successful TA, as well as some great advice for those looking to break into this type of work. Computer Science major? Art school? What about portfolio work? We cover it all!</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_002.mp3">Play Episode<a/></p>
<p>If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=33</wfw:commentRss>
		<slash:comments>13</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_002.mp3" length="32705032" type="audio/mpeg" />
			<itunes:subtitle>This episode I sit down with Technical Artist Greg Bahm, and we discuss.. well... technical artistry. Topics covered include what technical art actually is, what it takes to be a successful TA, as well as some great advice for those looking to break in...</itunes:subtitle>
		<itunes:summary>This episode I sit down with Technical Artist Greg Bahm, and we discuss.. well... technical artistry. Topics covered include what technical art actually is, what it takes to be a successful TA, as well as some great advice for those looking to break into this type of work. Computer Science major? Art school? What about portfolio work? We cover it all!

Play Episode


If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!

********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Episode 1: Audio Design</title>
		<link>http://gim.acanaday.com/?p=1</link>
		<comments>http://gim.acanaday.com/?p=1#comments</comments>
		<pubDate>Fri, 04 Sep 2009 23:21:20 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Audio]]></category>

		<guid isPermaLink="false">http://acanaday.com/gim/?p=1</guid>
		<description><![CDATA[Our special guest this episode is Scott Morton, Audio Designer at BioWare Austin. We discuss the different types of jobs within a typical audio department, advice on schooling, how the audio field in gaming has changed over the last few years, and how it might change down the road! I get quite a few questions [...]]]></description>
			<content:encoded><![CDATA[<p>Our special guest this episode is Scott Morton, Audio Designer at BioWare Austin. We discuss the different types of jobs within a typical audio department, advice on schooling, how the audio field in gaming has changed over the last few years, and how it might change down the road! I get quite a few questions from people about breaking into the audio scene, so do yourself a favor and check this one out!</p>
<p><a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_001.mp3">Play Episode<a/></p>
<p>If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks!</p>
<p style="text-align: center;"><span style="color: #6c6c6c;"><em>********************<br />
</em></span></p>
<p><span style="color: #6c6c6c;"><em>The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.</em></span></p>
<p><span style="color: #6c6c6c;"><em>Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</em></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gim.acanaday.com/?feed=rss2&amp;p=1</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_001.mp3" length="33313733" type="audio/mpeg" />
			<itunes:subtitle>Our special guest this episode is Scott Morton, Audio Designer at BioWare Austin. We discuss the different types of jobs within a typical audio department, advice on schooling, how the audio field in gaming has changed over the last few years,</itunes:subtitle>
		<itunes:summary>Our special guest this episode is Scott Morton, Audio Designer at BioWare Austin. We discuss the different types of jobs within a typical audio department, advice on schooling, how the audio field in gaming has changed over the last few years, and how it might change down the road! I get quite a few questions from people about breaking into the audio scene, so do yourself a favor and check this one out!

Play Episode


If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!

********************


The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.

Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the  video games industry through following the advice heard on the program.</itunes:summary>
		<itunes:author>Games Industry Mentor</itunes:author>
		<itunes:explicit>no</itunes:explicit>
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	</channel>
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