Episode 17: The Job Interview
Hey! We're back and talking about job interviews! Special guests this episode are: Jason Rosenstock - contract environment artist at BioWare, Mike Sheidow - senior environment artist at BioWare, and Alex Thomas - cinematic designer at BioWare. I'm really happy with the quality information this episode provides, so give it a listen!
Apologies for the inconsistent audio quality. In an attempt to make things easy, we did our best using one central microphone, which didn't turn out too hot. Perhaps our future efforts using a central mic will be more successful.
If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
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The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.
Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.
Episode 14: Online Communities
This episode we discuss some great online resources and how they can help you with your career in game development. Joining me this episode: Rob Galanakis, BioWare Senior Tech Artist & founder of tech-artists.org; Adam Bromell, Head Administrator at polycount.net, & Artist at Relic; As well as Dave Traeger, Senior Editor at moddb.com & desura.com
If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
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The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.
Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.
Episode 13: Which studios are right for you?
Which studios are right for you? This episode we focus on answering just that! Our special guests are Christian Sheppard - Animator from Junction Point / Disney Interactive, and Colin Greenhalgh - Environment Artist at Budcat Creations. We cover plenty of important topics including different types of work culture, making an educated assessment of a studio's work culture, relocating, cost of living, and more!
My toddler Mickey did his best to get his voice (more like screams) heard on this episode, so apologies for that. Luckily since Christian is working at Junction Point he knows how to handle Epic Mickey situations.
Ba-dum bum pish! I'll be here all night folks.
If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************
The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.
Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.
Episode 8: Technical Design
For those who are into game design, but also into touch with their technical side, this episode is for you! This week I am joined with Will Wallace, Senior Game Designer at BioWare. We discuss what technical design is, the best way to get on that career path, as well as what necessary skills are required. Will is an extremely talented individual in his craft and provides plenty of great information. So don't miss it, or we'll have you hanged, drawn and quartered.
FREEEEEEEDOM!!! (sorry Will, I had to.)
If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************
The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.
Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.
Episode 6: Writing
It's all about the story! This week we have Senior Writer at BioWare, Alexander Freed, talk to us about what to expect from writing jobs within the games industry. How hard is it to find a full-time, in-house writing position? What are other types of jobs that include writing? Really great info for you wordsmiths out there.
If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************
The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.
Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.
Episode 4: Design 101
Kicking off our new 101 episodes is special guest and BioWare World Designer, Eric Young. We talk about what to expect from most design departments, common misconceptions, as well as a breakdown of the different types of jobs available. If you have ever had questions about what game designers really do, don't miss this episode.
From now on, whenever we have an overview episode about a particular department, we will label this as a 101 episode. All other episodes will go more in depth about specific job or theme, such as the "tech art" or "gaining experience" episodes.
If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************
The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.
Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.
Episode 3: Gaining Experience
This time we talk about that classic “catch 22”. How do you get experience when no one will hire without experience? We talk about mods, internships, & contract work and how these are great ways to gain the experience you need for that permanent full-time position. I’m joined this week with special guest Toren Lehrmann, contract environment artist at BioWare.
If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the donation page! All funds go directly to site hosting and podcast equipment. Thanks!
********************
The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals.
Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.